AC Community Questions: Andy (SisterlyThrower)
Interview
Col: Hi Andy, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community.
Andy: Thank you for the welcome! My role within the AC Community has had a few different key aspects so far. Mainly, I have been live streaming and making videos about the games for several years. Now, I am making further videos and live streams on content beyond just the games, including utilizing my personal life as a therapist for mental health analysis of the universe.
Col: In March 2024 you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. How have you enjoyed your time working with our content teams?
Andy: I have absolutely loved my time working with the teams so far. At a most basic level, it is always enjoyable to be around people who love the same content you do. But even beyond that, it’s inspiring to be on these teams, because it forces me to level up my own content. Everyone on the team is amazingly talented, and I have to make sure that what I make is of the same calibre!
Col: When did you first start making videos, and what in your opinion would you say has been your most popular / recognisable creation?
Andy: I first started live streaming and making videos in 2018. My most popular live stream series has been playing through the Assassin’s Creed games under various challenge conditions, including spinning a wheel of punishment when I fail a challenge. My most popular video series has been my mental health analysis of video game characters, entitled, “The Video Game Therapyst.”
Col: What are some of your most recent Assassin's Creed Community Projects, and what are you working on currently?
Andy: My recent projects include mental health analysis of Assassin’s Creed characters in “Creed and Counsel: Unravelling the Minds of Assassin’s Creed,” and challenge live streams. I am currently working on gearing up for live streams on Twitch for The Ones Who Came Before, in addition to a martial arts analysis of Assassin’s Creed combat, and an exploration of Assassin’s Creed books.
Col: Have you visited any of the locations from the games?
Andy: Unfortunately, I have not gotten a chance to visit any of the game locations yet, but if I could visit any one, I would probably start with Boston, New York, and Philadelphia to see how much of Connor’s journey I could recreate from Assassin’s Creed III.
Col: Which Assassin's Creed game is your favourite and why?
Andy: I won’t pretend it was a perfect game, but I have always had a special place in my heart for Assassin’s Creed Unity. I think that Arno pushed the boundary more than any other previous protagonist on whether the Assassins had the right viewpoint on how to conduct themselves as a movement. He was willing to threaten his place within the group out of love for Elise, and I have always considered myself a romantic at heart. And as flawed as the game’s release was, the parkour system and open nature of how to carry out assassinations really revolutionized gameplay for this game and all future games.
Col: Have you attended any events within the Assassin's Creed Community?
Andy: Sadly no, but nothing would make me happier than to start exploring cosplay and go to a general convention like Pax or a specific Ubisoft event.
Col: Do you have a favourite Assassin's Creed community moment/ story you would like to share?
Andy: I know this was incredibly recent, but the excitement and buzz around Assassin’s Creed Shadows has honestly been one of the best things in this community that I’ve ever been a part of. Fans have been begging for a Japanese release for years, and to see it come has been exciting. I think the environment and gameplay aspects they are trying in this entry will really elevate this game’s quality.
Col: What would be your dream setting for the upcoming AC Netflix TV show or future game?
Andy: I know we’ve spent a lot of time in America, but I would love to see the Assassin and Templar conflict at the time of the American Civil War. I could also potentially entertain the idea of the Korean War, the Vietnam War, and the Cold War around the time of the Fall of the Berlin Wall.
Col: Do you have any personal AC goals you would like to achieve?
Andy: My short-term goal would be to get accepted into the Ubisoft Partner Creator Program. The long-term goal is to be in a position where I could live stream/ make videos as a full time career.
Col: What would you say is your most significant community achievement to date?
Andy: For me, the idea of consistent viewership of audience members that I have had no previous relationship with has been the most exciting achievement for me. I have some viewers who are people I know IRL or am related to in some way, but the idea that my content is even good enough to bring in other viewers whom I don’t know has always been confirmation that what I am making is good.
Col: What is your favourite part of being a community member?
Andy: I think being a community member lends itself to a level of excitement you may not feel otherwise. It’s one thing to experience a new game or beat a level when you’re by yourself, but to do that surrounded by others who are just as passionate as you just brings things to another level.
Col: Do you collect AC merchandise? If so, what if your favourite item?
Andy: I just recently started to collect merchandise myself. As such, I don’t have a huge collection right now. However, I am proud to report that I have a complete collection of guide books for the Assassin’s Creed games. Having guidebooks was always really enticing for me, as it gave me reassurance that I was seeing everything there was to see in a game.
Col: What advice do you have for people looking to get in to games journalism and creative writing?
Andy: Don’t underestimate the importance of fun. If what you are writing about is not fun, at least some of the time, you will lose your passion for what you’re doing, and without passion, what you are writing about will not be as good as it could be.
Col: Where can our community members find you online?
Andy: My guilty secret as a content creator is that I’m not online nearly as much as I should be, but I am by far most consistently on X @SisterlyT.
I’m doing personal live streams on Twitch every Sunday, Tuesday, and Thursday night at 11:30 PM, EST as well.
About the Author
Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program.
As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website.
He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level.
Colum Blackett (Col_96)