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Assassin's Creed Shadows: Reddit AMA session highlights

Breakdown

14 Dec 2024

Written By:

Edited By:

UbiCypher (Joe)

Zephryss

 

Refined Mechanics, New Modern Day plot, Retconned Lore and No Basim

 
-"The delay has helped focus and allowed to be able to tweak the game". - Ubisoft Quebec's developer Jonathan Dumont states.
Reddit's Official r/Assassin's Creed logo.

This week's Reddit AMA session was a delight for the Assassin's Creed community.

The developers Charles Benoit, Thierry Dansereau, Jonathan Dumont and Brooke Davies did a good job at answering the majority of the questions providing insightful information ahead of time albeit many spoilery questions that the community attempted to see through -myself included- clearly showing the love and dedication poured into the game, the delay having helped to "Focus on polish, debug and balancing" according to Jonathan, adding that they also had the time to address "stickyness in the parkour, accelerating responsiveness of inputs and fix rooftop behaviours", which, is one of the main pillars of the upcoming Ubisoft game and seemingly pretending to be a strong rival to the community-praised parkour of Assassin's Creed: Unity.


One of the most common complaints in the first two games of the latest RPG trilogy was the loot, which was random, Valhalla addressed this swapping the randomness by progession /exploration-based unlocks which is also returning in Shadows, the loot being more unique rather than acquiring the same bow infinite times since they are now tied to specific locations, special enemies and targets -which will drop the best loot- we'll have to eliminate through the story.


The historical aspects of the game as well as its characters will be displayed in a "Codex-like Database" similarly to Assassin's Creed Mirage's fashion, somewhat bringing back that old feel of in-game historical information provided by Shaun Hastings in the earlier games.

This is not the only feature borrowed from Bordeaux's game though as the "Target Board" is also returning. Talking about borrowing, Shadows takes from Valhalla's Settlement system as well -as seen in previous blogposts- however the devs mentioned that this time it will have a direct impact on gameplay and highly customizable features basically being its own sim-city like minigame allowing us to build rooms and specific buildings to further boost our stats or NPC relationships.


The Photo Mode is also getting a long-craved revamp, so all the VP's out there will have a blast with photo-making throughout 2025 as it won't only be rebuilt entirely and available at launch, but it'll also be updated regularly adding more features as Shadow's life-cycle progressess or so it seems according to the devs, which is cool and also stunning that given games like Far Cry 6 as the latest example with a rich Photo Mode, it wasn't available in such a way in earlier games.


Assassin's Creed Shadows' settlement Sim-like building system.

 

Modern Day & The Animus Hub

 

Alas, some information on Modern Day! It was expected that Basim's storyline wouldn't continue in Shadows, or at least, not at launch since the developer Jonathan openly stated that he won't "currently" be part of Shadow's story, meaning that it will possibly make an appearance later and I'd say not to think negatively as this statement aroused suspicious throughout the community, many thinking that he will get the "Juno treatment" which of course, I hope it won't be the case.


Basim Ibn Ishaq as depicted in Assassin's Creed Valhalla.

Assassin's Creed Shadows "Will have a limited Modern Day story introducing a broader narrative in the Animus Hub" clearly setting the grounds for our expectations on that part of the narrative for the future to come, confirming many rumors and fears of many and also the statements of Assassin's Creed's Executive Producer Marc-Alexis Côté at the BAFTA a few weeks ago regarding their shift of focus setting aside the Modern Day plot favoring the History Plot at the front of the experience. However, Jonathan, the Developer in question that revealed all this information to us also expressed that extra information on Modern Day and the Animus Hub for that matter will be shared soon.


Another set of sad news but also to be expected -except for a stubborn egghead like me- Assassin's Creed Memories, a role-playing trading card game exclusive to iOS released back in 2014 that already established the lore concerning Japan and its role in the Assassin's Creed Universe back in the day prior to Shadows, is going to be retconned or at least, some elements, according to the devs who answered my questions, revealing that Hattori Hanzō will be in the game, however, the fate of characters like The Four Guardians of Tokugawa Ieyasu and Mochizuki Chiyome is unknown at this point.


Ubisoft Quebec's Developer: Jonathan answering my question regarding AC: Memories retcon.

For those invested in the canonicity of the story, fear not as this time Ubisoft is not scared to say what is what instead of discretely set the canon in a novel in oder to avoid backlash due to poor decision making; "Canon Mode" now being a thing. This mode will make several choices for you that you would otherwise make yourself in what is assumed to be the "Standard Mode", making your playthrough canon from A to Z without any hiccups or inconsistencies due to your decisions. Which is great as this kind of integrations in the game again shows confidence in their project which others previously lacked.


Project Infinity - Now Rebranded as Animus Hub.

Comments

Deel je gedachtenPlaats de eerste opmerking.
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About the Author

UbiCypher (Joe) is an Assassin's Creed Transmedia expert who works as the Lead Admin for the Isu_Network social media team!

He provides consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history.

He has also been working on an AC events timeline to help fans of the franchise looking to learn more about the lore.

UbiCypher (Joe)

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